Feature Extras: Improved Handcuffs & Prisoner Handling
Development

Feature Extras: Improved Handcuffs & Prisoner Handling

RJ_RayJay
RJ_RayJay
April 20, 2026 at 11:00 AM
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Kentucky Roleplay is rolling out a major quality update to law enforcement interactions with our new Improved Handcuffs and Dragging Prisoner system. Credits to this mod's author for the original item models and idea (used with permission as per description): https://steamcommunity.com/sharedfiles/filedetails/?id=2944740659

This update is focused on making custody gameplay feel more realistic, more reliable, and better for both officers and civilians in active roleplay scenes.

What's New

  • Surrender state is now a clearer part of the arrest flow.
  • Handcuffing interactions are more consistent and less prone to desync behavior.
  • Dragging a cuffed player as a cop is possible to do on cuffed players.
  • Force in and force out vehicle interactions are available.
  • Police vehicle custody restrictions are strict while cuffed.
  • Arrest and transport interactions now produce cleaner roleplay outcomes.

Why This Matters

  • Officers get a more dependable custody toolset.
  • Civilians get clearer feedback on what is happening during detainment.
  • Arrest scenes now have better pacing and less technical interruption.
  • Vehicle transport feels more intentional during active patrol and booking scenarios.

Updated Arrest Flow

  1. Officer initiates lawful detainment interaction.
  2. Suspect surrender state is recognized.
  3. Handcuffs are applied through the updated action flow.
  4. Officer can drag the cuffed player when needed.
  5. Officer may place the prisoner into a valid rear vehicle seat.
  6. Officer may remove the prisoner from the vehicle and continue custody movement.

Roleplay Tips Using New System

  • Use clear verbal roleplay before and during any custody action.
  • Keep actions proportional and in line with server rules.
  • Confirm intent when escalating from stop to detainment.
  • Use transport options for roleplay outcomes, not mechanical abuse.

Final Notes

This is part of our ongoing KRP Showcase/Extras work to improve immersion and reduce friction in high-contact RP systems.

We appreciate all testing feedback from the community. Please report edge cases/issues/bugs, and we will continue polishing this system in future updates.


Last updated: Apr 20, 2026