How to Run a Business in Kentucky Roleplay
Table of Contents
- How to Run a Business in Kentucky Roleplay
- Terminology & Key Concepts
- 1. Before You Open
- 2. Submitting Your Business Application
- 3. Renting Your Property
- How It Works
- Rent Tiers
- Eviction Rules
- 4. Setting Up Your Shop
- Getting a Shop Ledger
- Converting a Container to a Shop
- Locking Your Shop When Closed
- 5. Managing Your Shop
- Setting Sell Prices
- Setting Buy Orders (Buying From Customers)
- Managing Access
- 6. Stocking Your Business
- Logi (Central Warehouse)
- Player Sourcing (Buy Orders)
- 7. Recommended Markup Guide
- By Business Type
- Mechanic Service Rates
- General Store - Canned Goods
- Fishing Market
- Mining Exchange
- Restaurant - Burger Example
- 9. Business Banking & Finances
- Business Bank Account
- Keeping Your Shop Funded
- Rent Management
- 10. Required Permits & Documents by Business Type
- 11. Profitability Targets & Break-Even
- Daily Revenue Scenarios (4-hour session)
- Break-Even (Commercial Rent at 0/week)
- Is My Business Worth Running?
- 12. Rules & Admin Notes
Terminology & Key Concepts
New to running a business? Here's a plain-English breakdown of terms used throughout this guide.
| Term | What It Means |
|---|---|
| Logi | Short for "logistics" - the admin-run Central Warehouse that stocks most common items at fixed prices. Think of it as your wholesale supplier of last resort. |
| Acquisition Cost | What you actually paid to get an item into your shop, whether that's the Logi price or what you paid a player supplier. Your profit is always calculated against this. |
| Markup | How much you add on top of your acquisition cost when selling to customers. A 30% markup on a $2.00 item means you sell it for $2.60. |
| Margin / Profit | The dollar amount (or percentage) you keep after covering what the item cost you. $2.60 sale - $2.00 cost = $0.60 margin. |
| COGS | "Cost of Goods Sold" - the total you spent acquiring the items you sold in a given period. Used to calculate actual profit. |
| Pay Suppliers | The price you configure in your shop that players earn when they sell to you. You set this in the shop's Edit Store menu as a negative price (e.g. -$3.50). The cash comes out of whatever money you keep loaded in the shop container. |
| Float | The cash you keep physically inside your shop container to fund supplier payouts. If your float runs dry, players can't sell to you until you top it up. |
| Break-Even | The minimum revenue needed to cover all your costs (rent, stock, account fees) with zero profit. Anything above break-even is income. |
| Overhead | Recurring fixed costs that exist whether you sell anything or not - primarily rent. |
| Shop Container | Any in-game container (crate, shelf, counter, locker) converted into a player shop using the Shop Ledger. Items inside it are your stock; prices you set control what customers pay. |
| Co-owner | A trusted player you grant shop access to - they can restock and edit prices but cannot transfer ownership of the shop. |
| Passive Job Rate | The baseline hourly income a solo player earns doing server jobs (e.g. Clerk, Cashier, Builder). Running a business is only worth it if your profit per hour beats this. |
1. Before You Open
Running a business on KRP requires upfront investment. Here is the minimum cost to open:
| Expense | Cost | Notes |
|---|---|---|
| Shop Ledger | $50 (warehouse) or crafted | Notebook/Journal + Pen = free if you acquire components |
| Business Bank Account | $1,000 | One-time opening fee; shared account for your operation |
| Business License | $100 fee | Issued by government/admin via application |
| Commercial Rent (first month) | $75–$150 | Depends on location; set per-property by admin |
| Starting stock from Logistics (aka Logi) | $50–$200+ | Varies by business type |
| Total Estimated Startup | ~$1,150–$1,500 | At a basic earning rate (~$15/hr), roughly 80–100 hours of grinding |
Tip: A Tier 2 loan from the ATM ($2,000, ~$1.97/day interest) can cover startup costs. Short Builder-level work covers daily loan interest.
2. Submitting Your Business Application
All businesses require admin approval before opening.
- Go to kentuckyroleplay.com/applications
- Submit a Business Application with the following information:
- Character name (in-game)
- Business name and type (General Store, Bar, Mechanic, etc.)
- Requested location on the map (address or description)
- Brief business concept - what you sell, who your customers are, how you'll stock it
- Co-owners / employees (optional) - other players who will have shop access
- Wait for admin approval. Admins will:
- Issue your Business License document (keep this on your character)
- Assign you a rentable property (or confirm your chosen location)
- Set your weekly rent rate
- Once approved, pay the $100 Business License fee at the ATM or to an admin in-person (RP)
Note: Operating a legal shop without a Business License is against server rules and may result in admin shutdown of your store.
3. Renting Your Property
Property rental is managed through the Roleplay Properties mod.
How It Works
- Admins configure rentable properties on the map (doors are tagged with rental data)
- When you start a rent, you pay the upfront cost and receive a key to the property
- All doors and windows in the rented section are automatically locked to your key
- You can spawn shared keys for employees/co-owners
Rent Tiers
| Property Type | Weekly Rent | Notes |
|---|---|---|
| Small storefront / room | $75–$100 | Starter location |
| Standard commercial unit | $100–$150 | Most player shops |
| Large storefront / warehouse | $150–$250 | High-traffic or large operations |
| Gas station | $100–$200 | Business location |
| Premium downtown location | $200–$500 | High foot traffic |
Eviction Rules
- 1 week late: You receive a warning
- 2 weeks late: The system automatically evicts you - your locks are cleared, your key stops working, and items left in the property may be accessible to others
- Always keep enough in your Business Account to cover rent
4. Setting Up Your Shop
The Shop Ledger converts any container in the game world into a working player shop.
Getting a Shop Ledger
| Method | How |
|---|---|
| Buy from Logi (Central Warehouse) | $50 - available in the Business Supplies section |
| Craft it yourself | Notebook or Journal + any Pen/Pencil → Create Shop Ledger (40 seconds) |
The crafted version is effectively free if you acquire the components while out and about, making it a smart money-saver at startup.
Converting a Container to a Shop
- Have the Shop Ledger in your main inventory
- Find or place a container in your rented property (crates, shelves, counters, lockers - anything with a container works)
- Right-click the container → "Convert To Store"
- The ledger is consumed and the container is now your shop
- You can have multiple shop containers in the same location - each operates independently
Important: Only convert containers inside your rented/owned building. You cannot move a shop container once created.
Locking Your Shop When Closed
Right-click your shop container → "Lock Container" to prevent customers from browsing (and buying) while you are not present to manage stock. Unlock it when you're open for business.
5. Managing Your Shop
Right-click your shop container and select "Edit Store" (owners and co-owners only).
Setting Sell Prices
- Find the item in the list (items physically in the container appear automatically)
- Enter a positive dollar amount - this is what customers pay you
- Example: Enter
5.00on Canned Beans → customers pay $5.00 each - Set price to
0to remove an item from the listing - Out-of-stock items stay listed as ghost listings - prices are saved even with no stock, so customers can see what you carry even when you're sold out
- Currency items cannot be listed - you cannot sell cash in a shop
Setting Buy Orders (Buying From Customers)
Buy orders let you purchase items from players - useful for a fishing market, mining exchange, or any business that sources from player gatherers.
- In Edit Store -> click "BUY ORDER" and select the item
- Enter a negative dollar amount - this is what you pay the customer
- Example: Enter
-3.50on Salmon -> you pay the player $3.50 when they sell to you - You must have enough cash inside the shop container to fund buy orders - the money comes directly out of the container, not your wallet or bank
Managing Access
| Role | Permissions |
|---|---|
| Owner | Full access - edit prices, manage access, transfer ownership |
| Co-owner | Edit prices and stock; cannot transfer ownership |
| Customer | View store, buy items, sell items (via buy orders) |
- Add co-owners via Edit Store -> Manage Access -> enter their username
- Co-owners are useful for employees who restock and manage pricing while you're offline. Only give co-owner access to another person you trust
- Transfer Ownership: Edit Store → Transfer - hands the shop to another player; useful for selling a business
6. Stocking Your Business
Your two main sources for inventory are Logi (Central Warehouse) and direct player sourcing. The golden rule:
Player Sell Price < Your Buy Order Price < Logi Price < Your Shop Price
To briefly explain, sell items marked up above logi prices, buy items from players below logi prices, but buying said items should be more than what a player is selling items for at their own store. This keeps your sourcing costs below what you sell at, and keeps player suppliers coming to you instead of Logi.
Logi (Central Warehouse)
The admin-operated Central Warehouse is your guaranteed supply source. It stocks most essentials, tools, materials, and some items on a limited basis.
- Pros: Always available, consistent prices, wide selection
- Cons: More expensive than player-sourced goods, limited stock on rare items, may close during certain RP hours
- Best for: Common goods you need reliably (canned food, tools, seeds, ammo)
Player Sourcing (Buy Orders)
Setting buy orders lets farmers, miners, fishermen, and loggers supply you directly. This is almost always cheaper than Logi and builds economic relationships in the server.
- Pros: Lower acquisition cost -> better margin, encourages player economy
- Cons: Not always available, supply can be inconsistent
- Best for: Fresh produce, fish, refined metals, raw materials, logs/planks, and crafted items (coming soon[tm])
Example: Salmon at Logi costs $7.00. A fisherman will sell to your buy order for $3.50. You sell at $6.00 - you earn $2.50/fish from Logi stock, or $2.50–$4.50/fish from player-sourced stock (better margin, same price to customer).
Always price your buy orders below Logi's buy price (if available) so you remain the most attractive buyer on the server.
7. Recommended Markup Guide
All markups are relative to your acquisition cost (what you paid - either Logi price or your buy order payout).
By Business Type
| Business Type | How You Stock It | Sell Price Markup | Notes |
|---|---|---|---|
| General Store | Purchase from Logi | +20–40% over Logi price | Convenience, curated stock, closer to players |
| Restaurant / Diner | Logi + players sell crops/eggs to your shop | 3–5x ingredient cost | Cooking labor adds value; RP ambiance premium |
| Bar / Nightclub | Logi | +100–200% over Logi price | Venue experience + RP ambiance |
| Pharmacy | Logi | +30–50% over Logi price | Essential goods, limited competition |
| Hardware Store | Logi + players sell planks/logs to your shop | +20–30% over what you paid | Builder supply chain |
| Clothing Boutique | Logi | +25–50% over Logi price | Fashion RP, curation |
| Gun Shop | Logi | +15–25% over Logi price | ATF documentation required; premium pricing justified |
| Fishing Market | Fishermen sell their catch directly to your shop | +50–100% over what you paid them | Middleman convenience; perishable premium |
| Mining Exchange | Miners sell refined metals directly to your shop | +30–50% over what you paid them | Refined goods trade hub |
| Mechanic Shop | Logi (parts only) | See service rates below | Labor is the product |
| Gas Station | Admin wholesale ($0.40/L) | $0.55–$0.85/L retail | Recommend $0.65/L for balance |
Mechanic Service Rates
| Service | Suggested Charge | Est. Parts Cost | Your Labor Profit |
|---|---|---|---|
| Oil Change | $25 | $5 | $20 |
| Tire Change (each) | $35 | $20 | $15 |
| Engine Repair (minor) | $75 | $30 | $45 |
| Engine Repair (major) | $200 | $100 | $100 |
| Full Service | $150 | $50 | $100 |
Mechanic tip: Steady customers earn you $25–$50/hr - competitive with or better than most passive jobs.
General Store - Canned Goods
"Pay Suppliers" is the price you set in your shop that players earn when they sell goods directly to your container. Leave this blank if you stock exclusively from Logi.
| Item | Logi Cost | Pay Suppliers | Sell Price | Profit (Logi stock) | Profit (Player stock) |
|---|---|---|---|---|---|
| Canned Beans | $2.00 | ~$1.00 | $2.60 | $0.60 (30%) | $1.60 (160%) |
| Canned Soup | $2.50 | ~$1.25 | $3.25 | $0.75 (30%) | $2.00 (160%) |
| Bread Loaf | $3.00 | ~$1.50 | $3.90 | $0.90 (30%) | $2.40 (160%) |
Fishing Market
This business runs almost entirely on player supply. Logi cost is shown as a reference - buying from Logi leaves little margin.
| Fish | Logi Cost | Pay Fishermen | Sell Price | Profit per Fish |
|---|---|---|---|---|
| Panfish / Crappie / Perch | $0.75 | $0.35 | $0.75–$1.00 | $0.40–$0.65 |
| Pike / Trout / Catfish | $2.50 | $1.00 | $2.00–$3.00 | $1.00–$2.00 |
| Salmon / Bass | $7.00 | $3.50 | $5.50–$7.00 | $2.00–$3.50 |
Player-sourced fish gives 2–3x the margin vs. stocking from Logi.
Mining Exchange
The Central Warehouse also buys refined metals from miners. To attract miners to sell to you instead, your payout should match or slightly beat what Logi offers them. Your profit comes from selling to customers above what you paid.
| Material | Logi Sells At | Pay Miners | Sell to Customers | Profit per Item |
|---|---|---|---|---|
| Iron Refined | $1.50 | $0.75 | $1.50–$2.00 | $0.75–$1.25 |
| Silver Refined | $3.00 | $1.50 | $2.50–$4.00 | $1.00–$2.50 |
| Gold Refined | $7.00 | $3.50 | $5.50–$8.00 | $2.00–$4.50 |
| Diamond Refined | $8.00 | $4.00 | $6.50–$9.00 | $2.50–$5.00 |
Rule of thumb: Pay miners about half the number of your sell price. They still earn more than the passive job chain, and you profit on every piece that passes through.
Restaurant - Burger Example
| Input | Cost |
|---|---|
| Bread Slices (2) | $1.00 |
| Meat Patty | $2.00 |
| Cheese | $2.50 |
| Total materials | $5.50 |
| Sell price (cooked burger) | $8.00–$12.00 |
| Your margin | $2.50–$6.50 (45–118%) |
9. Business Banking & Finances
Business Bank Account
| Feature | Details |
|---|---|
| Opening fee | $1,000 (one-time) |
| Interest | None |
| Access | Can be customized between various people |
| Best for | Payroll, bulk stock purchases, buy order funding |
| Features | Additional loan available |
Open via the ATM -> Banking -> Open Business Account.
Keeping Your Shop Funded
- Cash for buy orders must be physically inside the shop container - not in your bank account
- Keep a float of $50–$200 in the container depending on how active your buy orders are
- Use your Business Account for bulk Logi purchases and rent payments
- Track revenue: Check your ATM transaction history regularly
Rent Management
- Rent is automatically billed by the server on a cycle
- Ensure your account balance never drops below 2 weeks of rent
- Set a personal reminder - there is no in-game notification until you're already late
- If you'll be offline for an extended period, pre-pay rent by keeping a larger balance
10. Required Permits & Documents by Business Type
Always carry your documents in your wallet. Law enforcement and admins may request to see them.
| Business Type | Required Documents | Fee |
|---|---|---|
| Any business | Business License | $100 |
| Gun Shop / Firearms dealer | Business License + ATF Form 4473 (per sale record) | $100 + form per transaction |
| Bar / Liquor store | Business License + Tobacco & Alcohol Permit | $100 + $50 |
| Pharmacy / Medical supply | Business License + (recommended) Medical License | $100 (+$0 if admin-issued) |
| Gas Station | Business License + Vehicle Registration on file for pump access | $100 |
| Fishing / Hunting supply | Business License + Fishing/Hunting License (recommended) | $100 + $15 |
| Any vehicle dealership | Business License + Vehicle Registration per sale | $100 + $35/vehicle |
Documents are issued by the government (admin) at the clerk's office in-RP or via the ATM/website application process. Keep originals on your character; actual co-owners should have copies.
11. Profitability Targets & Break-Even
Daily Revenue Scenarios (4-hour session)
Avg Ticket - the average amount one customer spends per visit (Revenue ÷ Customers).
COGS (50%) - Cost of Goods Sold; the direct costs to produce what was sold (ingredients, supplies, etc.). At 50% it means for every $1 of revenue, $0.50 goes to product cost, leaving $0.50 as gross profit.
| Scenario | Customers | Avg Ticket | Revenue | COGS (50%) | Profit | $/hr |
|---|---|---|---|---|---|---|
| Slow day | 5 | $12 | $60 | $30 | $30 | $7.50 |
| Normal day | 10 | $15 | $150 | $75 | $75 | $18.75 |
| Busy day | 20 | $18 | $360 | $180 | $180 | $45.00 |
Break-Even (Commercial Rent at $100/week)
- You need ~$15/day minimum profit to cover rent alone
- With a 30% margin on a $15 average ticket, you need ~3–4 customers per day just to pay rent
- Add personal income goals on top of that
Is My Business Worth Running?
A business is worth running when your $/hr exceeds what you'd earn doing passive jobs (~$13–26/hr). On a normal to busy day, most shops comfortably exceed this. On slow days, passive jobs may be more efficient - which is why:
- Location matters - high-traffic areas justify higher rent
- Buy orders are your edge - player-sourced stock drastically improves margins
- Unique stock wins - selling things Logi doesn't stock (cooked food, mixed drinks, player-refined metals) means no direct price competition
12. Rules & Admin Notes
- Do not operate a legal business without a Business License - admins may seize the shop container and evict from the property
- Set fair prices - price gouging critical items (food, water, medicine) during server events may result in admin-set price caps
- Guns require ATF documentation - record each sale with an ATF Form 4473; failure to do so may result in your firearms license being revoked
- Buy orders must be funded - an unfunded buy order is a broken promise in RP; keep cash in your container
- Respect RP hours - if the server has designated "business hours" or admin events, participate or close up accordingly
- Staff/employees must be added as co-owners in the shop system - do not leave containers unlocked and unattended expecting staff to manage them
- Changing ownership - use the in-game Transfer Ownership function; do not attempt workarounds
Questions? Contact admin staff in the Discord or open a support ticket at https://kentuckyroleplay.com/support.
This guide covers mechanics as of April 2026. Economy values and requirements may be adjusted - check the KRP Discord for the latest admin announcements.
Guide Info
- Category
- Economy Guides
- Difficulty
- Intermediate
- Author
- RJ_RayJay
- Published
- April 15, 2026 4:56 AM
- Estimated Time
- 14 minutes
- Views
- 8