Robbery Rules
Roleplay RulesRobberies must be conducted with proper roleplay and within specific limitations to ensure fair and immersive experiences for all players.
Robbery requirements:
- Clear verbal initiation required
- Give victim chance to comply
- Cannot rob same person within 2 hours
- Maximum 3 robberies per person per day
- Must have valid RP reason
- Cannot take everything (leave basics)
Items you CAN take:
- Money/cash
- Weapons currently visible
- Valuable items in inventory
- Contraband/illegal items
Items you CANNOT take:
- Character-defining items without agreement
- Last means of survival (all food/water)
- Car keys (thus stranding them)
- Everything they own
- Items in bank/storage
Robbery locations:
- Cannot rob in safe zones
- Must be semi-private location
- Cannot rob in middle of busy area without plan
Robbery time limit:
- Keep robberies under 15 minutes
- Don't torture or extend unnecessarily
- Get what you want and move on
- Killing victim should be last resort
After robbery:
- Allow victim to leave/call for help
- Cannot camp victim or follow
- Victim may report to police (not metagaming)
- Accept that you might get caught
Quality robbery RP:
- Create interesting scenarios
- Talk to your victims
- Make it memorable
- Consider leaving calling card
- Build reputation IC
New player protection:
Players under 48 hours cannot be robbed except in specific criminal RP with admin approval.
First offense: Warning and RP void
Second offense: 3-day ban
Taking everything: 7-day ban
Repeated violations: Permanent ban
Rule Violations
Violations of this rule may result in warnings, temporary bans, or permanent bans depending on severity and context. If you have questions about this rule, please contact a staff member.